There wont be any Rt ore As in chapter 3 ore any other chapters
Since every chapter is a stand alone game not an expansion so they will come upp whith new things all the time whats is done is done look at prophecis nothing new there.
The new professions aren't supposed to evolve. They're like a specialized profession. I've never played a collectable card game like Magic or Pokemon or w/e, but I remember sometimes seeing these special "Pokemon Dark" booster packs or some other types of specialized packs of cards that weren't sold normally sitting at the counter of 7-11 and other stores that sold em.
Guild Wars has been compared to a card game and I think it's a great analogy as far as I know, and I think it's helpful to think of the new professions as "booster packs"; specialized cards meant only to help raise one aspect of your deck, rather than the general balance displayed by the original six classes.
Every other month someone comes on claiming that there's no "final word" on whether or not we're getting more skills for the assassin/ritualist, but long before Factions was even released and they were giving out all the details to get us excited, I remember Gaile saying that the Assassin/Ritualist class was only going to be supported by the Factions campaign. We've got the ANet employee archive forum now, but I don't know if they've organized the Gaile statements from that far back. I can check though
Anyway though, it doesn't make sense on yet another level to add armor/skills to the sin/rit. They're all stand-alone games. They were created in the order 1-2-3, but that doesn't mean they have to be played in the order 1-2-3. They can be played in the orders 1-2-3, 1-3-2, 1-2, 1, 2, 3, 2-3, 3-2, 3-2-1, and also 1-3. (i may have missed a combo but i dun care) Look at the order I bolded though. 1-3. If someone buys only Chapter 1 and Chapter 3, it doesn't make much sense for them to be able to unlock a bunch of new skills for a profession they can't even make.
They're standalone games, meaning that one chapter should not be affected or influenced in anyway by other Chapters. The only connection they have is the core professions/skills, and that's the only connection they'll ever have.
The only slight exception is FoW armor, which will be released for all new professions, but again, the ability for a Ritualist or Dervish to come to Tyria and go craft FoW armor doesn't affect the gameplay of Tyria or anyone with any of the above listed combonations of Guild Wars Chapters.
On one hand, adding new skills for the special Nation specific classes from previous expansions will give you more options and continue to make them fresh. That can be done in expansions that revisit previous expansion areas. However, this will give them a period of time out of the spotlight/relative usage.
On the other...can we say playing through the expansions 20 times for the skill grind? Or at the very least having a main skill grind character that farms and switches their sub profession constantly.
That and thematically it doesn't make any freaking sense. That'd be like looking for a Kung Fu monestary in Iceland. I mean, Iceland ain't a bad place or anything but they are hardly reputed for their Shao Lin monks.
Last edited by Sanji; Aug 27, 2006 at 02:55 PM // 14:55..
Ive never rly liked either of the classes, tbh i thought they were both weak. Just added for the sake of it. I cant see them having a key roll that other classes wont be able to do.
I just love how people always remember someone from Anet saying this or saying that and actually have nothing to Quote.. people dont even bother saying this crap unless you have something to quote...
when factions was release we all know that the claases where unique to chapter 2 and there was not going to be any "backwards" compatability with the classes in the area of skills and items meaning they wherent going to go back to prophacies and update the older chapter to support the development of the new classes introduced in chapter 2...
also we know that each chapter can be considered a standalone game... it displeases me how so many people want to read further into this and claim that because each chapter is standalone that non of them fit together... when the fact is the design plan was intended to each of these chapters to expand on previous chapters but also for the new play be a standalone game in itself so new players arent forced to purchase all previous chapters to have a complete game... we can be assured that the core classes are available at creation in every chapter and all new professions will only be available at creation within the chapter they are ntroduced... that does NOT mean that all classes in the game up to the current chapter will not be considered when developing each new chapter....
we also do know that Anet is not going to introduce new classes with every new chapter... ( i shouldnt have to quote a reference here because if any of you have been paying attention this has been said many times, in fact the dervish and paragon classes were not actually expected to even exist because of this) with that said the game would get rather bland if future chapters didnt include new classes and on top of that only supported core professions, it would actually be uite destructed to the game...
on a marketing standpoint including new skills/items with each new chapter for previous chapter unique characters cross promotes old chapters so when the new player loads up their new standalone chapter they may wish to purchase a previous chapter to unlock the unique professions from that chapter as fresh flavor...
every comment from anet that peolpe are refering to without quoting where in response to chapter 1 vs chapter 2 in which case it is completely clear what they mean when they say rt/a are unique to chapter 2... it means you cant find rt/a stuff in chapter 1 because the game was conceived before chapter 2 was, it does not necessarily mean that the rt/a are not going to progress forward in new chapters it just means that they cannot go backwards in the story of GW to a time before they where concieved...
Follow the story folks, of corse this could all be settled by an Anet rep but for goddness sakes stop making assumptions based on what you think someone said that they didnt... there was no direct statements by any anet staff in regards to rt/a in "FUTURE" chapters including nightfall there were only comments made from them in regards to chapters that predate the new unique classes...
IMO i dont expect to be able to create a rt/a in nightfall especially if i dont have ch2 upgraded to chp3, but i do believe that if you do have the unique classes avaialble to you from chp2 that those classes will have something new when carried over into new chapters... it just doesnt make sence for them to abandon them since they could cross promote previous chapters of GWs for new players of chapter 3 and to keep current players pleased with the direction of the game
IMO i dont expect to be able to create a rt/a in nightfall especially if i dont have ch2 upgraded to chp3, but i do believe that if you do have the unique classes avaialble to you from chp2 that those classes will have something new when carried over into new chapters... it just doesnt make sence for them to abandon them since they could cross promote previous chapters of GWs for new players of chapter 3 and to keep current players pleased with the direction of the game
Nightfall will have no new skills for ASS/RIT and that is official .
Quote:
Two new professions: The Dervish, a scythe-wielding holy warrior and The Paragon, the guardian angels of the Elonian people.
• 4 new guild halls.
• 300 new skills.
note the 300 new skills same as Factions which gives 150 (75x2) to the new professions and 150 (25x6) for the core professions.
There have been many discussions on this issue but no answer from ArenaNet. Personally, I love my assassin and will keep playing him if I find out that there will be more ways to improve him in Nightfall. If not, I'm not going to go cry... but I can at least allocate my time to working on a core profession that WILL get upgraded.
I don't know if there're going to be new skills for Assassins and Ritualists in Nightfall, but if ANet continues the trend of adding new professions for each expansion, the task of adding new skills for all the classes will become a monumental task very soon.
I just love how people always remember someone from Anet saying this or saying that and actually have nothing to Quote.. people dont even bother saying this crap unless you have something to quote...
when factions was release we all know that the claases where unique to chapter 2 and there was not going to be any "backwards" compatability with the classes in the area of skills and items meaning they wherent going to go back to prophacies and update the older chapter to support the development of the new classes introduced in chapter 2...
also we know that each chapter can be considered a standalone game... it displeases me how so many people want to read further into this and claim that because each chapter is standalone that non of them fit together... when the fact is the design plan was intended to each of these chapters to expand on previous chapters but also for the new play be a standalone game in itself so new players arent forced to purchase all previous chapters to have a complete game... we can be assured that the core classes are available at creation in every chapter and all new professions will only be available at creation within the chapter they are ntroduced... that does NOT mean that all classes in the game up to the current chapter will not be considered when developing each new chapter....
we also do know that Anet is not going to introduce new classes with every new chapter... ( i shouldnt have to quote a reference here because if any of you have been paying attention this has been said many times, in fact the dervish and paragon classes were not actually expected to even exist because of this) with that said the game would get rather bland if future chapters didnt include new classes and on top of that only supported core professions, it would actually be uite destructed to the game...
on a marketing standpoint including new skills/items with each new chapter for previous chapter unique characters cross promotes old chapters so when the new player loads up their new standalone chapter they may wish to purchase a previous chapter to unlock the unique professions from that chapter as fresh flavor...
every comment from anet that peolpe are refering to without quoting where in response to chapter 1 vs chapter 2 in which case it is completely clear what they mean when they say rt/a are unique to chapter 2... it means you cant find rt/a stuff in chapter 1 because the game was conceived before chapter 2 was, it does not necessarily mean that the rt/a are not going to progress forward in new chapters it just means that they cannot go backwards in the story of GW to a time before they where concieved...
Follow the story folks, of corse this could all be settled by an Anet rep but for goddness sakes stop making assumptions based on what you think someone said that they didnt... there was no direct statements by any anet staff in regards to rt/a in "FUTURE" chapters including nightfall there were only comments made from them in regards to chapters that predate the new unique classes...
IMO i dont expect to be able to create a rt/a in nightfall especially if i dont have ch2 upgraded to chp3, but i do believe that if you do have the unique classes avaialble to you from chp2 that those classes will have something new when carried over into new chapters... it just doesnt make sence for them to abandon them since they could cross promote previous chapters of GWs for new players of chapter 3 and to keep current players pleased with the direction of the game
LMFAO
You complain about people who don't quote then you do it yourself and make an excuse for it.
By your own reasoning you should know there won't be skills/armor/etc for Assassins & Ritualists in Nightfall. Unique. Look up the definition.
If there are new professions in a future chapter you can bet good money there will be nothing for unique professions from other chapters in it.
I also hope for future upgrades for Assassins & Ritualists, but I know it won't be in ch3.
My fav profession is the ele so it doesn't affect me. I'm sorry for the assassin and rit anyway, but then chapter 4 would have to make skills for 10 profs!
Nightfall will have no new skills for ASS/RIT and that is official .
official from where, here you go stating something official that has NEVER been said
Quote:
note the 300 new skills same as Factions which gives 150 (75x2) to the new professions and 150 (25x6) for the core professions.
all 300 new skills accounted for
and you know this is how it is going to work how?? are you a designer??? or is this another unofficial official answer
@Rok
Quote:
LMFAO
You complain about people who don't quote then you do it yourself and make an excuse for it.
By your own reasoning you should know there won't be skills/armor/etc for Assassins & Ritualists in Nightfall. Unique. Look up the definition.
If there are new professions in a future chapter you can bet good money there will be nothing for unique professions from other chapters in it.
I also hope for future upgrades for Assassins & Ritualists, but I know it won't be in ch3.
where did i say something that isn't on the guildwars.com official site or something that hasnt repeated be said by anet.... other then when i stated my "opinion" vs the many unofficial official answers that have been supposedly said by someone at anet that mysteriousely cannot be found anywhere or even quoted
by my reasoning if you read correctly everyone is baseing their assumptions and claiming them as facts, off of comments made when factions was released and the issue was not about forward expanding but rather reverse expanding aka adding new class stuff to previous chapters aka rt/a stuff from chp2 mysteriousely makeing it into chp1
and again you are claiming solid fact based off of what you believe again based off of dumbded down comments from anet to get people to understand that prophasies was an already complete game and people couldnt understand the intricacies of why they wont reverse chapter new items/characters/skills... they have said NOTHING official on what they believe with future chapters and the inclusion of previous chapters new classes...
4 results for: unique
Dictionary.com Unabridged (v 1.0.1) - Cite This Source new!
u‧nique /yuˈnik/ Pronunciation Key - Show Spelled Pronunciation[yoo-neek] Pronunciation Key - Show IPA Pronunciation
–adjective
1. existing as the only one or as the sole example; single; solitary in type or characteristics: a unique copy of an ancient manuscript.
2. having no like or equal; unparalleled; incomparable: Bach was unique in his handling of counterpoint.
3. limited in occurrence to a given class, situation, or area: a species unique to Australia.
4. limited to a single outcome or result; without alternative possibilities: Certain types of problems have unique solutions.
5. not typical; unusual: She has a very unique smile.
–noun
6. the embodiment of unique characteristics; the only specimen of a given kind: The unique is also the improbable.
[Origin: 1595–1605; < F < L ūnicus, equiv. to ūn(us) one + -icus -ic]
which has nothing to do with whether skills/items will continue in furture chapters for the "unique class ONLY available for those who purchase Factions"
where do all of you get that just because you need factions to get these characters that they are restricted to factions and there wont be new items/skills available in future chapters for those who have these "unqiue" classes
Ultimately im participating in these threads because i want to see an official answer from Anet... not these unofficial official answers that heard from someone who read somewhere that doesn't exist claiming their ideas as factual information... Im here battling all you people making your own official answers getting people all worked up thinking something is when at the moment there is nothing but unfounded babling...
Last edited by sinican; Aug 27, 2006 at 08:10 PM // 20:10..
Adding 2 sub-par professions every chapter means that chapter 10 will feature a whooping number of 18 additional professions that nobody would play. Now, if each of those professions would receive like 20 new skills each chapter then, with an increasing rate of 40 skills per game, chapter 10 will include 320 skills for the professions from the previous chapters alone, and a full skillset for the 2 classes added in Chapter 10.
Now tell me what's the point in that, given that 90% of players will only play the core professions ?
Remember how they added some double skills for the core professions in Factions? Maybe they could just throw in a couple new assassin and rit skills in select chapters. Adding 2 or 3 new skills for each would be a nice little bonus. Not a whole set of skills.
Im sad that my new fav character the rit will not be getting new skills in Nightfall.
That said I do hold out hope that they will somehow evolve these "new chapter" characters at some point. Example might be simply a skill expansion for factions characters that we buy at some point... or for Nightfall characters ect.. Something totaly optional to buy in the larger sceme of things. So that the base number of skills for all characters across all chapters does continue to grow and evolve. After all who is to say that everyone's favorite character is a "core profession". Choice is good and I realy want to have the choice of how far I wish to evolve any character I create.
Of course it it totaly unrealistic to expect every character to get new skills every new chapter it would just simply be to much to keep up with were it that way. I am sure ANET has something up there sleve to keep us that love our rit's and our sin's happy we will just have to wait and see.
Like i said: It would take little effort for Anet to add a few monsters in Elonia wich have new Assassin and Ritualist skills. Even if the local characters cant make use of them, the bosses are still good for morale boosts.
Putting Ritualist and Assassin skills in Nightfall simply wouldn't make sense without being able to make Ritualist and Assassin characters in a Nightfall-only account.
Prophecies introduced the six core classes.
Factions fleshed out the core classes and introduced the Assassin and Ritualist.
Nightfall will flesh out the core classes again and introduce the Paragon and Dervish. If Nightfall fleshed out the assassin/rit with more skills and/or allowed assassin/rit character creation, that would give the campaign ten professions, which would make it out of balance with Factions. Since the Guild Wars campaigns can be considered episodic, making one campaign contain a significantly greater amount of content than another would defeat the purpose of the business model. People, particularly PvP players, would say, "Why should I buy Prophecies/Factions when I get the diversity of 10 classes in Nightfall?" This would hurt long-term sales of Factions and Prophecies.
Jeff Strain has said in interviews that each campaign will add skills to the core professions and add two new non-core classes. So long story short, Factions contains the only skills that Assassins and Ritualists will ever see.
The 6 core classes will get new skill and new armour support in each chapter.
The 2 chapter sepcific classes for each chapter will only get armour and skill support in their own chapter.
example.....the warrior will get armour and skill selections in tyria, cantha, elona and any subsequent chapters continents/areas. But assassins only gets skills and armour in cantha, NOT tyria(as we already know) or elona. And the paragon only gets skills and armour in elona, NOT tyria or cantha...
With the exception of obsidian armour crafted in fissure of woe..
Whilst still letting ALL characters MAP over to the new/old continents to play through(like takin a rit to tyria, but with no new support)
This seems like the simplist and best way to to keep the chapters stand alone adn also still incorporated...
One reason i beleieve they won't is because being stand alone they wouldn't take new skills away from the core professions to been an expansion of skills. Stand alone for a reason >_>
it will work this way for the very simple reason 300 new skills exactly the same as Factions were announced.
if you take some of those away from the new professions people will yell (rightfully) they are being robbed
take away some from the core professions and they will yell (rightfully) they are being robbed.
now you tell me where those new extra ASS/RIT skills are coming from
again your opinion based off of what they did previousely... still not fact until it happens or is said it is going to happen by anet
and to others why doesn't it make sence that armor crafters in nightfal cant make armor for ritualists or assassins??? armor is armor customized to fit its wearer aka "Customized for SoNSo" as far as weapons are concerned if there is access to new lands from old lands things seep over... as far as skills same goes here is not each chapter in a time line of some sorts... if that time line progresses and isn;t a simultanious occurance than trade occurs and so does evoloution aka new skills for existing classes
it makes sence to have forward compatability as far as skills/items/armor is concerned the question here is not what makes sence or what our "opinions" are it is about what is really going to happen... that cant really be assumed because of previous actions nor can it be guess there are many angles both direction of this... my opinion is of corse that i believe it would be beneficial not only to current accounds but also to new accounts to have new skills from previous classes and those class only be creatable through their respective release... this allows those of us who wish to continue our advancements with our rt/a and promotes purchasers of nightfall to get factions to get those 2 extra classes unlocked for exploration in nightfal... also on a balance PoV its going to be difficult to keep balance with the rt/a comparatively with the other classes when there are new skills introduced for the other classes...
and just because i believe that doesn't mean it will happen... i still believe it wouldnt help any to discontinue the use of these non core classes because it more or less forces a direction on the players to not invest into any of the non core classes and they should focus on only the core classes if they really intend on sticking around for each chapter 2 come... seriousely when i find out what is going to happen and if it goes the way i dont want it... my Rt wont get played as much because it would be stupid of me to take priority in a class that has no future... and i sure as hell wont rely on any of the non core classes as a primary because of that trend which again really limits the choise players have if they intent on a long term relationship with this game